![]() Since some people are obviously confused, I'll try to clarify some more. ![]() Once I finish writing down all the rules and so forth, I'll actually be adding all the D6 stats for all the NPC troops, templates, and vehicles/ships/equipment from all the WEG books I have (I have a lot of them). This page is a reference for those rules and nothing more. It's generally recommended that if you follow the rules you appoint a respectable player as Game Master, or call for a Game Master appointed by the MUSH itself. However, these rules aren't absolute - you can do whatever you want in your scene as long as the players agree. I still have to format everything to make it look appealing and easy to read.Įverything listed below ARE the official WEG rules, but slightly modified to account for "poses" and such. Space combat will come later, along with other useful information. Right now, I've added the basic combat rules and charts for basic ground combat. Hopefully it'll help solve certain combat-related issues on the MUSH and provide the actual ruleset in situations where they are needed ( I know that not every scene uses the D6 rules). ![]() I'll be adding the D6 rules from the West End Games Star Wars Roleplaying, Second Edition, Revised and Expanded, for both ground combat and space. ![]()
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